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I strive to blend research, problem-solving, and stunning visuals to craft immersive experiences that feel intuitive, seamless, and almost otherworldly.

My Role

UX Researcher · UI/UX Designer · Prototyper · Visual Designer

Project Context



Design Process: Double Diamond Method

The Ask

Project Brief

Rehabilitation often loses momentum once patients leave the clinical environment. Motivation drops, progress becomes unclear, and exercises are often forgotten or poorly performed (Jack et al., 2010). This project set out to reimagine the physiotherapy experience at home by exploring how a hybrid digital system – combining mobile interaction with immersive VR – can:

By grounding the solution in both behavioural psychology and immersive interaction design, this project aimed to bridge the gap between clinician-supervised therapy and self-managed rehabilitation (Yardley et al., 2015; Davis, 1989).

The Solution

Elevo is a hybrid rehabilitation system that merges the flexibility of mobile UX with the immersive power of VR, designed to improve adherence, personalization, and motivation in home-based physiotherapy.

While existing tools focus either on mobile or VR independently, Elevo combines them into one seamless ecosystem that supports the entire recovery journey — from planning and personalisation to progress tracking and immersive execution.

The Process

The design journey for Elevo followed the Double Diamond UX process: Discover → Define → Develop → Deliver. It included mixed-method research, behavioural analysis, wireframing, and immersive prototyping using Figma and ShapesXR, leading to a fully evaluated hybrid rehabilitation system.

01 – Discover

Understanding the problem, the users, and the context of physiotherapy at home

02 – Define

Synthesising data into user insights and framing the design direction

Output:

03 – Develop

Translating insights into structure, wireframes, and immersive interactions

Mobile App-

The app is organised into five main sections: Dashboard, Exercises, Progress, Mood & Pain Logging, and Rewards. Users start with onboarding, then navigate daily goals, explore personalised playlists, track mood/pain, and view progress insights.

VR-

The VR experience is designed around a simple flow: Session Selection → Warm-Up → Main Exercise → Live Feedback → Completion Summary. Navigation is minimal to reduce cognitive load and ensure immersion.

04 – Deliver

High-fidelity prototypes, VR scenes, evaluation and iteration

Mobile Experience

VR Experience

Outcome / Reflection

The development and evaluation of Elevo demonstrated the potential of combining mobile and VR platforms to support long-term physiotherapy adherence. The final prototype received strong usability and engagement scores, with users highlighting the intuitive interface, immersive VR experience, and motivating progress feedback as key strengths. Testing showed a significant improvement in perceived effectiveness compared to existing solutions.

This project deepened my understanding of behavior-driven design, mixed-method evaluation, and cross-platform interaction. It also taught me how to design immersive experiences that feel meaningful without overwhelming the user. If continued, I would explore deeper therapist integration and real-time feedback loops to further enhance remote care.