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A user-focused UX designer with expertise in visual design. Through empathy and deep user insights, I am committed to delivering products that truly meet user needs.

Problem Statement

According to global traffic safety statistics, a significant number of pedestrian fatalities occur in low-light conditions. The cognitive and perceptual demands of night driving often exceed human attention and reaction capabilities, making it a key area for technological research(Wood, Tyrrell and Carberry, 2005). There have been many studies showing that Head-Up Display(HUD) is an effective solution, supporting faster reaction times and awareness of the environment.

However, there is still a lack of research on pedestrian-specific HUD warning systems. Most related researches focus on the technical performance of detection systems, the user experience of pedestrian warnings, especially how well the message is delivered and understood by the driver, remains under-explored.

Why focus on audible warning

Research Aim & Questions

Research Process

Research methodology included collecting primary data through semi-structured interviews to understand users’ real needs and pain points, defining more specific research directions. Existing intelligent driving systems on the market were investigated to provide reference for prototype design. Three different prototypes were developed and tested in a controlled driving simulation environment, using both subjective and objective measures to gain a comprehensive view of effectiveness. The research process was based on the Design Thinking Process.

Prototype Development

Driving Scenario Selection

Three night-driving scenarios were selected according to driving scenarios perceived as challenges by participants in the interviews, each with different pedestrian-related hazards.

  1. Several pedestrians crossing ahead out of blind spot.
  2. A cyclist approaching from the side when you are turning.
  3. An oncoming pedestrian on a narrow and dark road.
Simple schematic diagrams of scenario 1
Scenario 1
Simple schematic diagrams of scenario 2
Scenario 2
Simple schematic diagrams of scenario 3
Scenario 3

Visual Warnings

Achieve process using software called Adobe After Effects

The prototypes were developed using Adobe After Effects (AE), which enabled the creation of video-based simulations with dynamic AR effects.
An animation-based approach was employed to enhance realism and convey dynamic changes. Icons can change in response to simulated driving scenarios, including variations in vehicle speed, lane changes, and turn signals. Pedestrian warning icons were designed to move following pedestrian track and to flash.

Colour and brightness selections aim to ensure high contrast at night, especially the contrast with the real-world background.
Control icon size appropriate and not distracting, also to minimise overlap.
Icon size adjustment based on pedestrian distance.
Colour coding for different urgency level (red/orange)
Use intuitive “human” symbol that could be quickly recognised rather than general warning symbol.

The icon components were initially inspired by HUAWEI AR-HUD system but were improved based on insights gained from the primary user interviews. The design adjustments aimed to help drivers process the warnings without being overloaded.

Screenshot of HUD Visual warning for Scenario 1
Scenario 1
Screenshot of HUD Visual warning for Scenario 2
Scenario 2
Screenshot of HUD Visual warning for Scenario 2
Scenario 3

Audible Warnings

For the audible part, warnings were developed with three different levels of complexity. They were all combined with the consistent visual HUD, and form three prototypes, each with three scenarios.

  • Prototype A: simple sound warning without descriptive words
  • Prototype B: simple descriptive warning – “Attention, pedestrian.”
  • Prototype C: detailed descriptive warning with direction and action cues – “slow down, right-hand pedestrian.”

The audio is generated by professional translation software, ensuring a neutral and calm English voice.

Framework Diagram of Three Prototypes and Scenarios

Evaluation Methodology

Study Design

Tasks & Data Collection

Situation awareness - Endsley model & SAGAT
During simulated driving scenario, the simulation was paused and participants would be asked a series of SA questions covering three levels defined by Endsley’s model: perception, comprehension and projection (Endsley, 1995).
Mental effort - Paas Mental Effort Rating Scale (Paas, 1992)
After completing each prototype condition, participants rated the mental effort required to complete the driving tasks using a 9-point Likert-type scale.
Perceived usability - SUS (Brooke, 1996)
After completing each prototype condition, participants completed 
10-item questionnaire with a five-point Likert scale from “strongly disagree” to “strongly agree”.

Data Analysis Method

SA scores were analysed descriptively and using Friedman’s test
Mental effort scores were analysed descriptively and using One-Way Repeated Measures ANOVA
SUS scores were analysed descriptively and using One-Way Repeated Measures ANOVA

Testing Environment

Testing Scenario Image

A display screen and steering wheel model are primarily used and adjusted in height and distance to simulate the driving environment. In addition, the brightness of the room is controlled to simulate night-time conditions, providing participants with a more immersive experience.

Evaluation Results and Analysis

Situation Awareness

Descriptive statistics: All three HUD prototypes demonstrated high SA scores, with average correct rates above 90%. Prototype B and Prototype C performed slightly better than Prototype A, both achieving a correct rate of 93.33%, while Prototype A achieved 91.11%. Accuracy is high across all systems, indicating that participants maintained strong situation awareness regardless of the prototype.

Statistical tests: The result (Chi-Square =2.000, p= 0.368) showed that there was no statistically significant difference between the three prototypes in terms of situation awareness.

Mental Effort

Descriptive statistics: Prototype B had the lowest average mental effort (Mean = 2.93, std dev=1.38), followed by Prototype C (Mean = 3.80, std dev=1.52). Prototype A was the most demanding (Mean = 4.00, std dev=1.73).

Statistical tests: The overall ANOVA result (p = 0.057) indicated that the difference between three prototypes was not statistically significant. However, the Bonferroni pairwise comparison showed a statistically significant difference between prototype A and prototype B (p=0.037), favouring Prototype B require significantly less mental effort.

Usability

Descriptive statistics: Prototype B had the highest SUS score (Mean = 82.33, std dev=6.78) and the most consistent responses. Prototype C had the lowest mean (Mean = 73.67, std dev=14.94), suggesting inconsistent user experience. Prototype A performed moderately (Mean = 76.50, std dev=9.72).

Statistical tests: The ANOVA result was not significant (p = 0.071), and the Bonferroni pairwise comparison did not show statistically significant pairwise differences at the 0.05 level.

Key Conclusion

Design Recommendation

Based on the quantitative and qualitative feedback from the experiment, here are some design recommendations.

Recommendation 1: Audible warnings should achieve a balance between simplicity and informativeness. Using concise speech (e.g., “Attention, pedestrian”) with  clear AR-HUD warning as night-time pedestrian warning would be better in most cases. 
Recommendation 2: Let visuals convey direction and location via HUD, add verbal direction cues only if visuals are unreliable or obscured, such as a pedestrian behind the vehicle when reversing.
Recommendation 3: Consider personalisation and accessibility. Offer volume adaptive function, automatically adjusting the volume according to how noisy the environment is. For people with hearing impairments and those who are sensitive to sound, provides a volume customisation feature.

Future Research

To strengthen generalisability, future research needs to broaden samples and contexts, recruiting elderly or low-vision drivers. In addition, expand testing contexts, such as more complex road conditions with pedestrian hazards or complex weather conditions.

Moreover, integrating real-time measures of situational awareness or testing HUD prototypes in real vehicles would increase the validity and ensure that the findings more accurately reflect real-world driving contexts.

In addition, exploring drivers’ long-term adaptation and trust in HUD pedestrian warning systems is important, to see if design choices remain effective after long-term exposure.