I’m a UX designer with a foundation in product and digital design. With expertise in UI/UX, prototyping and service design, I create solutions that balance logic, creativity, and feasibility—designing experiences that solve problems and inspire new interactions.



Visual HUDs improve clarity but risk clutter and overload; voice reduces visual distraction but may increase cognitive load.

To address this gap, this study aims to explore how voice-only versus voice+visual UI feedback influences driver trust, cognitive load and distraction under simple and complex driving conditions. Specifically, it investigates two research questions:
The prototype development process combined several design and media tools to create realistic and high-fidelity in-car interaction scenarios.
The HUD interface was first designed in Figma, where visual layouts were explored and refined.
To provide auditory feedback, Murf.ai was used to generate naturalistic voice prompts, simulating professional navigation tones.
Capcut was employed to combine voice and visual outputs into coherent driving scenario videos that replicated real-world in-car interactions.


Voice Prompt were generated using Murf.ai, where a conversational female English voice was selected for naturalness and clarity. The tone was designed to be calm and supportive, avoiding abrupt or overly technical language. Prompts were kept short and time-locked to driving events, ensuring alignment with the HUD visuals.
The navigation content included task-relevant instructions such as route initiation (“Navigation started, keep driving in your lane”), traffic updates (“Green light ahead, continue driving”), speed limit reminders (“Speed limit is 25”), etc.
Low-fidelity HUD for six core scenarios
1. Go Straight
2. Turn right along the road
3. Slow down warning
4. Lane merge warning
5. Car distance warning
6. Pedestrian crossing alert





HUD cues were embedded into six core driving scenarios — straight driving, right turn, slow down, lane merging, distance-to-vehicle alert, and pedestrian warning — ensuring that both voice prompts and visuals were contextually aligned and time-locked to driving events.
The prototype development resulted in two hi-fi HUD versions, with Prototype 2.0 selected for its clarity and reduced visual clutter. Combined with voice prompts and six core scenarios, these prototypes provided a solid basis for the following experimental study.

The HUD scenarios and the two sets of navigation voice prompts were combined to create four experimental prototypes, reflecting both interface modality (Voice-only vs. Voice + HUD) and task complexity (Simple vs. Complex).Each prototype was developed under two task complexity levels (Simple = highway, Complex = urban), resulting in four experimental conditions:
A-Simple – Highway scenario with basic navigation prompts. No visual HUD interface.
A-Complex – Urban scenario with more frequent prompts and hazard warnings. No visual HUD interface.
B-Simple – Highway scenario combining voice prompts with HUD visuals. The HUD provided simple elements such as directional arrows, speed limit numbers, and navigation bands.
B-Complex – Urban scenario combining voice prompts with HUD visuals. The HUD included additional critical cues such as merging alerts, pedestrian warnings, and distance-to-vehicle reminders.






Theme 1: Design and Usability of HUD
Theme 2: Useful Elements of HUD
Theme 3: Effectiveness of Voice + HUD Varies with Task Complexity
Theme 4: Trust in Voice and HUD Systems
Theme 5: Cognitive Load Management
Theme 6: Distraction from Visual Cues
This study examined how task complexity and prototype type shaped user experience across trust, cognitive load, and perceived distraction.
For RQ1, the findings showed that task complexity had a clear effect:
For RQ2, the results confirmed an interaction between prototype type and task complexity. Specifically:

• Balancing Information Across Modalities
• Context-Aware and Adaptive Design
• Minimising Visual Distraction
• Designing for Situational Trust
• Managing Cognitive Load Effectively
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